Ghost of Tsushima Didn’t Have a Gwent-Like Minigame, But Ghost of Yotei Will


Ghost of Tsushima’s sequel, Ghost of Yotei, originally revealed a 2025 release window when the game was announced. Now, Ghost of Yotei is committing to 2025 with a release date reveal of October 2, announced alongside a brand-new story trailer introducing Ghost of Yotei’s six key antagonists and a Collector’s Edition full of goodies (sans a physical copy of the game).

Not much of Ghost of Yotei has been showcased beyond gorgeous vistas, bits of gameplay with new weapons, and brief teases of what the story will entail. Still, the Collector’s Edition boasts something that could occupy players for a majority of time in-game, depending on how in-depth it is as a minigame: Zeni Hajiki.

Related

Ghost of Yotei Release Date Announced

Ghost of Yotei gets a release date, which places its launch at the beginning of the most lucrative period of the year for game publishers.

Ghost of Tsushima’s Collector’s Edition Subtly Reveals a Minigame in the Sequel

eetg

The Witcher 3: Wild Hunt’s gwent is hardly the first game—open-world action-RPG or otherwise—to feature a collectible-based minigame with comprehensive, absorbing mechanics. However, The Witcher 3 and gwent’s impacts on gaming since are impossible to overstate as new baselines for a golden standard in each of their respective genres and functions.

Horizon Forbidden West’s Machine Strike and Final Fantasy 7 Rebirth’s Queen’s Blood are the latest PlayStation outings to dabble in such a minigame. Meanwhile, with Ghost of Tsushima having other open-world activities to tend to, such as Bamboo Strikes and Haiku, Ghost of Yotei has revealed Zeni Hajiki, which is reportedly “a game of skill you’ll play throughout Ghost of Yotei,” via a real-life version of it. Tsushima had more than enough going on with an open world encouraging free-roaming exploration, to be fair, yet Sucker Punch’s epic Ghost IP is arguably the perfect foundation for a recurring minigame, especially if Yotei has players meet new NPCs on their journey to slay the Yotei Six.

Ghost of Yotei’s Zeni Hajiki Joins a Blossoming Catalog of Rich Minigames

It’s unclear precisely how Zeni Hajiki will be played in Ghost of Yotei, but context clues can help discern how players may go about this minigame. First, the name ‘Zeni Hajiki’ potentially alludes to players flicking coins a la the Japanese children’s game ohajiki, made evident by the Collector’s Edition’s “coin game and pouch.” Zeni Hajiki may only be one of many minigames in Yotei​​​​​, but its coins and pouch being produced for the Collector’s Edition demonstrates the significance it has in-game.

The fact that the Collector’s Edition’s Zeni Hajiki comes with instructions implies that there is at least an iota of depth to it. Moreover, Zeni Hajiki being “a game of skill” implies that players will be pressing timed inputs as skill checks.

If Zeni Hajiki is anything like ohajiki, players may be competing against whatever RNG or AI difficulty NPCs wield when flicking coins at one another. This wouldn’t be dissimilar to when players encounter gwent competitors with preposterously overpowered decks in The Witcher 3, though Zeni Hajiki may not require nearly as much strategy unless there are a number of unprecedented mechanics involved.

It wouldn’t at all be surprising if Ghost of Yotei’s Atsu indulges in Zeni Hajiki when approaching applicable NPCs or merchants, too, and it would be neat if players must collect various zeni in order to amass a pouch of coins to play with. Until more about Zeni Hajiki is formally detailed, it’s simply a boon either way that Ghost of Yotei is achieving what Tsushima did not by having a proper minigame in the same vein as gwent, Strike, and Assassin’s Creed Valhalla’s Orlog.


Ghost of Yotei Tag Page Cover Art

Ghost of Yotei

Systems

PlayStation-1


Released

October 2, 2025

Publisher(s)

Sony Interactive Entertainment

Number of Players

Single-player

PS5 Release Date

October 2, 2025




google-news-logo

Comments

Array