Baldur’s Gate 3: Best Feats For Each New Subclass


Summary

  • The new subclasses in Baldur’s Gate 3 are receiving universal praise for their unique and powerful character-building options.
  • Feats play a crucial role in character building, with specific new subclass powers and abilities complementing certain Feats perfectly.
  • Various Feats are highlighted for specific subclasses like the Giant Barbarian, College of Glamour Bard, and Death Domain Cleric, enhancing their abilities and strengths.

Now that the final patch has dropped for Baldur’s Gate 3, fans have mixed feelings about Larian Studios moving on to other projects, but the new subclasses are getting universal praise. The game has ten new class disciplines that creative players can use to build unique and powerful characters.

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One of the key steps to character building in BG3 is the choice of Feats, and although it varies by class, every character gets at least four choices between levels 1 to 12. Some of the new subclasses have some specific new powers and abilities that fit certain Feats perfectly, and regardless of the build, players should seriously consider them.

12

Giant Barbarian

Size Increases With The Rage Ability

  • Feats that rely on or improve Strength and Constitution are ideal for this class, no matter the build.

The Giant Barbarian still relies on raw physical energy to plow through a melee battle, but players should remember that they have a low AC.

  • Charger – Ideal for any class that uses Strength, this allows the Barbarian to charge through the fray and Shove a target without provoking Opportunity Attacks.
  • Tavern Brawler – Increase Strength or Constitution by +1, and unarmed attacks do twice the normal damage. This stacks on the Giant Barbarian’s ability to add their Rage bonus to thrown attacks.
  • Athlete – Add even more mobility to this class with a longer Jump ability and faster recovery from the Prone condition, along with a +1 buff to Strength or Dexterity.

11

College Of Glamour Bard

A Strong Support Class

  • Look for ways to improve AC, Charisma, and Dexterity.

Every class that buffs and heals the party needs extra armor skills, and some improvement to ranged and finesse damage is equally important.

  • Alert – This Bard has a +5 bonus to their Initiative rolls and is immune to the Surprised condition.
  • Defensive Duelist – A defensive power that allows the Bard to make a Reaction against a melee attack but requires them to be carrying a finesse weapon and a Dexterity score of at least 13.
  • Resilient: Charisma – This is mainly a casting build, so it’s a good idea to increase Charisma by +1 and get Proficiency in that score’s saving throws.

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10

Death Domain Cleric

Watched Over By The Gods Kelemvor and Laduguer

Clerics of the Death Domain can use martial weapons but not heavy armor. As such, players should pay attention to AC, hit points, and spellcasting power.

  • Polearm Master – The term “polearm” refers to a variety of martial weapons that this subclass can use: Glaive, Halberd, Pike, Quarterstaff, and Spear. This Feat gives the Cleric a Bonus Action and Opportunity Attack.
  • Mage Slayer – Get saving throw advantage against spells, use reactions against spells cast up to 5 feet away, and enemies this Cleric strikes have Disadvantage on saving throws.
  • Ability Improvement – This Cleric is mostly a caster, so +2 to Wisdom is recommended, but a fighting Cleric would benefit from Strength or Constitution.

9

Circle Of Stars Druid

Powerful Spellcasting And Support Class

The Circle of Stars adds a few unique fighting abilities to the Druid, connected to their shapeshifting abilities.

  • War Caster – This Cleric spends some time in melee range, and this Feat gives them Advantage on Concentration saving throws.
  • Resilient: Wisdom – This Druid has an extra cantrip and Light-based spells, so players should get them a +1 to their casting modifier and Advantage on Wisdom Saving throws.
  • Tough – This class often fights in melee range, and this Feat increases their hit points by 2 for each level.

8

Arcane Archer Fighter

Improve Strength And Dexterity

  • The Fighter Archer build finally has a subclass, and it comes with a magical twist.

This Fighter isn’t just an archer; they are an expert in ranged damage to the point where they can imbue their shots with arcane power.

  • Mobile – Players should give this Fighter the ability to move normally over Difficult Terrain, immunity from Opportunity Attacks, and an extra 5 feet of movement.
  • Crossbow Expert – Point-blank shots don’t have Disadvantage, and the Gaping Wounds effect lasts twice as long.
  • Sharpshooter – Ranged weapon attacks ignore High-Ground rules and get additional attack damage but a penalty to attacks.

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7

Drunken Master Monk

The Power Of Movement

  • This Monk also has some abilities related to the Performance skill.

This Monk isn’t just a deadly melee fighter; they are also an entertainer and talented master of ceremonies.

  • Tavern Brawler – The benefits of Unarmed Attacks make this Feat ideal for Monks of any subclass.
  • Mobile – Gives this character even better movement options with increased movement speed, 10 more feet of movement, and immunity to Opportunity Attacks.
  • Resilient: Dexterity – Players can add +1 to one of the Monk’s most important stats and give them Proficiency on Dexterity saving throws.

6

Oath Of The Crown Paladin

Emphasize Charisma And Strength

  • A righteous tank who takes the defender role.

These Paladins are the guardians of the social order, and their abilities are based on rallying their allies and destroying the morale of their enemies.

  • Heavily Armoured – This subclass spends most of their time in melee combat, and the +1 to Strength and Heavy Armor proficiency are also nice.
  • Sentinel – Allows the Paladin to attack an enemy that’s targeting an ally, provided that said ally doesn’t also have this Feat. They gain Advantage on Opportunity Attacks, and when they hit an enemy with an Attack of Opportunity, said enemy can no longer move for the duration of the turn.
  • Mage Slayer – The Paladin has Advantage on spells cast within melee range, they can use a Reaction to attack a spellcaster less than 5 feet away, and enemies they hit have Disadvantage on their Concentration saving throws.

5

Swarmkeeper Ranger

  • A Ranger who has command over a whole swarm of critters instead of just one.

The Swarmkeeper can be a physical or magical damage-based character, but every build has extra movement abilities and attack powers.

  • Medium Armor Master – The Ranger already has this AC proficiency, and this Feat removes the usual Disadvantage for Stealth checks and adds another +1 to the Dexterity modifier.
  • Elemental Adept – For those Rangers who have chosen the Cloud of Jellyfish, players should choose Lightning and ignore any elemental resistance the target has.
  • Martial Adept – The Ranger already gets four of the total choices for Battle Master Maneuvers, but this Feat gives them access to all six.

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4

Swashbuckler Rogue

Dexterity Is Even More Important

  • This Rogue almost always carries a finesse weapon, so players should build accordingly.

This build is based on characters like Pirates and Musketeers who base their fighting prowess on Dexterity, which fits nicely with the Rogue.

  • Athlete – Increase Dexterity or Strength by +1, increase Jump distance, and recover more quickly from Prone.
  • Resilient: Dexterity – Add +1 to this character’s most important ability score and get Proficiency in their Dexterity saving throws.
  • Alert – Gain a +5 to Initiative in addition to the +2 this subclass already gets with Rakish Audacity and never wait for a turn again.

3

Shadow Magic Sorcerer

Hello Darkness, My Old Friend

  • This spellcaster relies on darkness in their spells as well as personal defense.

These Sorcerers disappear into the nether and use teleportation to improve their casting and move around the battlefield.

  • Ability Improvement – Improve casting power across the board with a +2 to Charisma.
  • Actor – Get a +1 to Charisma and gain proficiency in Performance and Deception.
  • War Caster – Get Advantage on Concentration saving throws and the
    Shocking Grasp

    cantrip as a Reaction.

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2

The Hexblade Warlock

Depends On Both Dexterity And Charisma

  • A Warlock with extra martial and melee fighting abilities.

The Hexblade is a famous class from D&D that began as a homebrew and builds on the best talents of the class.

  • Medium Armour Master – Avoid getting Disadvantage on Stealth checks, improve AC by +1, and gain proficiency in Medium Armor.
  • Resilient: Charisma – Add +1 to the Warlock’s most important ability score and get proficiency in all Charisma saving throws.
  • Defensive Duellist – This Warlock is probably going to be using a finesse weapon, so players should give them this Feat that allows them to use a Reaction to add Dexterity bonus to armor class.

1

Bladesinging Wizard

A Spellcaster Who Also Needs Strength

  • A Wizard who has talents with blades and melee fighting and needs improvements to Strength and Dexterity.

Essentially a Wizard-Fighter multiclass, this spellcaster has extra armor and weapon proficiencies.

  • Moderately Armoured – The Bladesinging Wizard has extra Light Armor skills, so players should buff them up even more with proficiency in Medium Armor and a +1 to Dexterity or Strength.
  • Defensive Duelist – Finesse weapons are a common choice with this build, and they are even better if this Wizard has a high Dexterity score.
  • Ability Score Improvement – Buff one skill by +2 or two of them by +1 each. Depending on the build, this Wizard can choose from Intelligence, Strength, Dexterity, or Constitution.


Baldur's Gate 3 Tag Page Cover Art

Baldur’s Gate 3

9/10

Released

August 3, 2023

ESRB

M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence

Engine

Divinity 4.0




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