Blue Prince: All Items And What They Do



Blue Prince: All Items And What They Do

Battery Pack Found in the house or in the shop Provides juice to contraptions made in the Workshop. Broken Lever Found in the house or in the shop What appears to be a broken lever. Could prove to be useful. Coin Purse Found in the house or in the shop Each time you collect 3 Coins, earn an additional 1 Coin. Compass Found in the house or in the shop Draw floorplans leading North more frequently. Discount Coupon Book Found in the house or in the shop Save 1 gold coin on each purchase you make in the Estate. Gear Wrench Found in the house or in the shop When drafting and entering a Mechanical Room, adjust the rarity rate of that room. Hall Pass Found in the house or in the shop You will not lose Steps between two adjoining Hallways. Hallways drafted from an adjoining Hallway do not cost Gems to draft. Knight’s Shield Found in the house or in the shop Once per day, while drafting you can equip the Knight’s Shield to ignore the negative effect of any one Red Room. Lockpick Found in the house or in the shop Will occasionally be able to open some locked doors. Lucky Rabbit’s Foot Found in the house or in the shop Greater chance of finding Items. Magnifying Glass Found in the house or in the shop Inspect documents of the Estate more closely. Metal Detector Found in the house or in the shop Detects Coins, Keys, and other items that can be picked up in a room. Running Shoes Found in the house or in the shop Lose fewer steps when traveling longer distances Salt Shaker Found in the house or in the shop Gain an extra step when eating any food item Telescope Found in the house or in the shop Gain an additional effect of each constellation observed in the Observatory. Moon Pendant Found in the house or in the shop If you Call It a Day while wearing the Moon Pendant, tomorrow you will start with two of the items in your inventory. Morning Star Found in the house or in the shop Can knock the locks off chests and trunks. Tomorrow, gain 1 Star. Repellant Found in the house or in the shop Press the indicated button in any room in your house to use. Starting tomorrow, that floorplan will be removed from the House Draft Pool for one full week. Self Igniting Torch Found in the house or in the shop Can light candles and ignite fuses. Shovel Found in the house or in the shop Can be used to dig up items concealed in Dig Spots. Sledgehammer Found in the house or in the shop Can shatter padlocks on locked trunks. Stopwatch Found in the house or in the shop For the next minute, all costs associated with Drafting Rooms are removed, and all doors are unlocked. The Axe Found in the Armory You may use The Axe in the Room Directory to permanently remove the Gem cost from one Room. The Crown of Blueprints Found in the house or in the shop The first time you draw a Red Room while drafting, you may remove it from today’s Draft Pool. If you do, gain 1 Gem and redraw Floorplans. Treasure Map Found in the house or in the shop Marks the spot of buried treasure somewhere in the Estate that requires a Shovel to dig up. Upgrade Disk Found in the house or in the shop Insert into one of the Estate Terminals to permanently upgrade one of your Floorplans. Sleep Mask Found in the house or in the shop The first time you enter each bedroom with the Sleep Mask, gain 5 steps. Watering Can Found in the house or in the shop The first time you enter a Green Room, use 1 Water to gain 1 Gem. Ornate Compass Can only be found in the Showroom Rotate the first three floorplans you draw while drafting Chronograph Can only be found in the Showroom While drafting, you may rewind time after drawing new floorplans. You are more likely to draw “tomorrow” rooms while drafting. Silver Spoon Can only be found in the Showroom Whenever you gain Steps from eating, gain twice the many steps. Emerald Bracelet Can only be found in the Showroom You don’t have to pay gem costs of floorplans. Moon Pendant Can only be found in the Showroom Start the next day with two random items from your inventory Detector Shovel Contraption, can only be crafted in the Workshop Greater chance of finding Coins and Keys. Much greater chance of finding Coins and Keys while digging. Burning Glass Contraption, can only be crafted in the Workshop Can ignite certain surfaces and light candles. Dowsing Rod Contraption, can only be crafted in the Workshop While drafting, Dowsing Rod points toward rooms that may contain more items today than usual. Jack Hammer Contraption, can only be crafted in the Workshop Gain much better chance of finding items in Dig Spots. Lucky Purse Contraption, can only be crafted in the Workshop Doubles all Coins you find. Pick Sound Amplifier Contraption, can only be crafted in the Workshop Greater chance of picking high-sensitivity locks. Power Hammer Contraption, can only be crafted in the Workshop A stronger Sledgehammer that can also knock down weaker brick walls. Powered Electromagnet Contraption, can only be crafted in the Workshop You are more likely to draft Mechanical Rooms. Automatically collect Coins and Keys when entering a room.


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