Battery Pack |
Found in the house or in the shop |
Provides juice to contraptions made in the Workshop. |
Broken Lever |
Found in the house or in the shop |
What appears to be a broken lever. Could prove to be useful. |
Coin Purse |
Found in the house or in the shop |
Each time you collect 3 Coins, earn an additional 1 Coin. |
Compass |
Found in the house or in the shop |
Draw floorplans leading North more frequently. |
Discount Coupon Book |
Found in the house or in the shop |
Save 1 gold coin on each purchase you make in the Estate. |
Gear Wrench |
Found in the house or in the shop |
When drafting and entering a Mechanical Room, adjust the rarity rate of that room. |
Hall Pass |
Found in the house or in the shop |
You will not lose Steps between two adjoining Hallways. Hallways drafted from an adjoining Hallway do not cost Gems to draft. |
Knight’s Shield |
Found in the house or in the shop |
Once per day, while drafting you can equip the Knight’s Shield to ignore the negative effect of any one Red Room. |
Lockpick |
Found in the house or in the shop |
Will occasionally be able to open some locked doors. |
Lucky Rabbit’s Foot |
Found in the house or in the shop |
Greater chance of finding Items. |
Magnifying Glass |
Found in the house or in the shop |
Inspect documents of the Estate more closely. |
Metal Detector |
Found in the house or in the shop |
Detects Coins, Keys, and other items that can be picked up in a room. |
Running Shoes |
Found in the house or in the shop |
Lose fewer steps when traveling longer distances |
Salt Shaker |
Found in the house or in the shop |
Gain an extra step when eating any food item |
Telescope |
Found in the house or in the shop |
Gain an additional effect of each constellation observed in the Observatory. |
Moon Pendant |
Found in the house or in the shop |
If you Call It a Day while wearing the Moon Pendant, tomorrow you will start with two of the items in your inventory. |
Morning Star |
Found in the house or in the shop |
Can knock the locks off chests and trunks. Tomorrow, gain 1 Star. |
Repellant |
Found in the house or in the shop |
Press the indicated button in any room in your house to use. Starting tomorrow, that floorplan will be removed from the House Draft Pool for one full week. |
Self Igniting Torch |
Found in the house or in the shop |
Can light candles and ignite fuses. |
Shovel |
Found in the house or in the shop |
Can be used to dig up items concealed in Dig Spots. |
Sledgehammer |
Found in the house or in the shop |
Can shatter padlocks on locked trunks. |
Stopwatch |
Found in the house or in the shop |
For the next minute, all costs associated with Drafting Rooms are removed, and all doors are unlocked. |
The Axe |
Found in the Armory |
You may use The Axe in the Room Directory to permanently remove the Gem cost from one Room. |
The Crown of Blueprints |
Found in the house or in the shop |
The first time you draw a Red Room while drafting, you may remove it from today’s Draft Pool. If you do, gain 1 Gem and redraw Floorplans. |
Treasure Map |
Found in the house or in the shop |
Marks the spot of buried treasure somewhere in the Estate that requires a Shovel to dig up. |
Upgrade Disk |
Found in the house or in the shop |
Insert into one of the Estate Terminals to permanently upgrade one of your Floorplans. |
Sleep Mask |
Found in the house or in the shop |
The first time you enter each bedroom with the Sleep Mask, gain 5 steps. |
Watering Can |
Found in the house or in the shop |
The first time you enter a Green Room, use 1 Water to gain 1 Gem. |
Ornate Compass |
Can only be found in the Showroom |
Rotate the first three floorplans you draw while drafting |
Chronograph |
Can only be found in the Showroom |
While drafting, you may rewind time after drawing new floorplans. You are more likely to draw “tomorrow” rooms while drafting. |
Silver Spoon |
Can only be found in the Showroom |
Whenever you gain Steps from eating, gain twice the many steps. |
Emerald Bracelet |
Can only be found in the Showroom |
You don’t have to pay gem costs of floorplans. |
Moon Pendant |
Can only be found in the Showroom |
Start the next day with two random items from your inventory |
Detector Shovel |
Contraption, can only be crafted in the Workshop |
Greater chance of finding Coins and Keys. Much greater chance of finding Coins and Keys while digging. |
Burning Glass |
Contraption, can only be crafted in the Workshop |
Can ignite certain surfaces and light candles. |
Dowsing Rod |
Contraption, can only be crafted in the Workshop |
While drafting, Dowsing Rod points toward rooms that may contain more items today than usual. |
Jack Hammer |
Contraption, can only be crafted in the Workshop |
Gain much better chance of finding items in Dig Spots. |
Lucky Purse |
Contraption, can only be crafted in the Workshop |
Doubles all Coins you find. |
Pick Sound Amplifier
|
Contraption, can only be crafted in the Workshop |
Greater chance of picking high-sensitivity locks. |
Power Hammer |
Contraption, can only be crafted in the Workshop |
A stronger Sledgehammer that can also knock down weaker brick walls. |
Powered Electromagnet |
Contraption, can only be crafted in the Workshop |
You are more likely to draft Mechanical Rooms. Automatically collect Coins and Keys when entering a room. |
Comments
Array