An unannounced Blade Runner game that had been in development at Supermassive Games has been canceled.
Insider Gaming has learned that Blade Runner: Time To Live was a “character focused, cinematic, action adventure” game where you are the only Blade Runner in 2065. The game would feature a 10-12 hour single player story that, per documents sent to Insider Gaming under the condition they not be made public, involved a “compelling story blending the philosophical themes of Blade Runner with kinetic action-adventure gameplay”.
The game began pre-production in September 2024 with the core team comprised of those who worked on The Quarry. Pre-production was scheduled to end in March 2025 with the end of prototyping by September 2025.
A full release was planned for September 2027 on PlayStation 5, Xbox Series X|S, PC, and the “Gen 10” Xbox and PlayStation systems. It was set to have a full development budget of roughly $45 million(M) with $9M of it being used for external performance capture and acting talent. What wasn’t included in the budget, however, was original music production, image rights and usage fees for performers, QA and game testing, localization, and any future DLC.
As with any budget, the amount was subject to change as development got underway and costs rose or fell.
What Was Blade Runner: Time to Live?
A third-person action adventure game, Blade Runner: Time To Live would see players play as So-Lange, a vintage model Nexus-6 “inexplicably still alive well beyond your (their) limited lifespan.”
“Journey from the teeming undercity of New Zurich 2065 to the eerie remnants of the forgotten world beyond,” the description from the documents. “Under orders to retire Rev, the mysterious and ruthless leader of an underground replicant network, you are betrayed and left for dead in a brutally hostile environment.”
The game was set to be broken up with four gameplay pillars including stealth, combat, exploration and investigation, and dramatic character interaction. The plan was also to include what Supermassive called “authentic, punchy, and poignant” dialogue within its cast.
Looking at the gameplay plans specifically, Blade Runner: Time to Live was set to feature various gameplay “themes” like upgrading your skills and abilities, using past memories to figure out the story, in-game technology to complete your investigations, and more. It’s worth noting that some of the various elements likely were changed through the development.
Said one source who was close to the game’s development, it was “rather impressive”.
As far as a reason for the game’s cancellation, it was said that Blade Runner rights owner Alcon Entertainment is to blame. Specific details on what Alcon did were provided but aren’t published to protect the sources of the information. It’s understood that the game was cancelled late last year.
Insider Gaming did contact both both Supermassive Games and Alcon Entertainment for more information on this canceled Blade Runner game.
Supermassive Games said they were “unable to comment on this” while Alcon Entertainment has yet to respond. Should that response come, it will be added to this story.
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